Either way, a tool like this can help save time if you insert it into your workflow. As authors, we have all edited files in multiple locations and upon release need to make sure our final product has everything together. I do this with diff from CygWin: diff AclsFolderA.txt AclsFolderB. check if there are files with identical file size (only then they possibly could be identical) if there are files with identical size, have a closer look with a binary comparison after all, WinMerge will tell me that IMG1234.jpg in Folder0307110812Test.jpg in Folder2 are identical. Also handy if you use a bunch of mesh replacers like SMIM and Enhanced Textures Detail.Īs users, at some point in our modding past we have all pored over a folder to see what we are missing. To compare two directories I did this: Make a list of all ACLs in both folders List in a text format by: setacl -ot file -on FolderA -actn list -lst 'f:tab' > AclsFolderA.txt setacl -ot file -on FolderB -actn list -lst 'f:tab' > AclsFolderB.txt Compare the 2 lists. It's quick and easy, and a huge time saver for those who like to seek out a ton of texture mods. Depending on your version of Windows and any Microsoft SDK's you've got you may already have WinDiff, which is similar.įor our purposes, this lets you, say, compare extracted vanilla texture files with your modded textures and see what your monstrous hoard of retextures doesn't cover yet. ![]() There are other programs out there that can let you do this, of course, but I can only recommend what I've used. WinMerge allows you to compare two folders, including subdirectories, to see which files are present in one and not the other. I've been doing this for a while but thought others may find it a handy tool to have in the bag.
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